The listing, Castlevania: Dawn of Sorrow has ended.
During the game, the player controls the onscreen character from a third-person perspective to interact with people, objects, and enemies. Like previous games in the series and most role-playing games, characters level up each time they earn a set number of experience points from defeating enemies; each "level" gained increases the character's statistics, thus improving their performance in battle. Statistic examples include hit points, the amount of damage a character can receive; magic points, which determine the amount of times a character can use magical attacks; strength, the power of a character's physical attacks; and intelligence, the power of a character's magical spells. Upon encountering an enemy, the player can use a variety of weapons to attack and defeat the enemy. Despite the game being set in 2036, the weapon choices are largely medieval, including swords, axes, and spears, although handguns and a rocket propelled grenade are available. These weapons differ in their damage output, the range of the weapon, and the speed of the attack.