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**CRITICAL ACCLAIM FOR MASS EFFECT 2**
Upon release, Mass Effect 2 received considerable acclaim from video game publications. At the review aggregate websites GameRankings and Metacritic, the Xbox 360 version of the game holds an average review score of 95.69% and 96 out of 100 respectively.[96][99] Substantial praise was given to the game's diverse characters, interactive storytelling, voice acting and art design.[3] IGN reviewer Erik Brudvig called Mass Effect 2 a very personal game, with a lot of emotion involved.[3] He praised the option of importing a character, stating that the overall experience changes as different saved games from the previous game are used.[3] Tom Bramwell of Eurogamer highlighted positively the weight of social interaction on the outcome of events and that players feel actual pressure for their decisions.[110] Further praise was given to the game's characters. Edge credited them for their complex personalities and great characterization,[100] while Game Revolution pointed out that the loyalty missions "reach deep enough into their characters to make you empathize with all of them."[105]
The game's visuals and atmosphere received similar praise. GameSpot reviewer Kevin VanOrd remarked that Mass Effect 2 is more detailed and darker than its predecessor.[7] He wrote that "deep reds and glowing indigos saturate certain scenes, making them richer and more sinister; eerie fog limits your vision in one side mission, while rain pours down upon you in another. Subtle, moody lighting gives certain interactions great impact."[7] Reviewer Adriaan den Ouden of RPGamer credited the conversations and cutscenes for being better shot than the first game, stating that "it's hard to imagine them becoming much better."