The listing, N64 - NFL Quarterback Club 98 has ended.
NFL Quarterback Club '98 contained numerous features: One of NFL Quarterback Club '98's features is Simulation mode. There are two kinds of Simulation modes, Custom and Historic. Custom Simulation mode allows one to create one's own scenario, including both teams' scores, who possesses the ball, how much time is left, and where the team with possession of the ball is on the field. Historic Simulation mode contained fifty different scenarios, based on games that happened in history, and a certain task was to be accomplished, often to "change history" and win with the team that lost the game, but sometimes to replicate a team's victory.
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Another feature found in the game allows one to create a player. The game allows one to enter information such as the player's position, name, jersey number, height, weight, dominant hand, skin color, and age. After one fills out this information, he or she is taken to a stat customization screen where one can edit a player's stats, such as accuracy and range (for kickers and quarterbacks), catching abilities, agility, speed, and strength (all for numerous players). After a player is created, he is put into Free Agency, where a player must be signed by a team.
Players can also create a team, using color schemes of the 30 NFL teams found in the game. Teams' playbooks, stadiums, and initials (shown next to a team's score during gameplay) can be edited, and a team may contain up to 55 players. Players can be put onto a team from any of the 30 teams already in the game, as well as Free Agents (including created players).
In addition to the 30 pro teams in the game, there were also four hidden teams, accessed by entering the code STNTXTM in the cheat code menu. Two teams, AFC and NFC, are the Pro Bowl teams from 1997.