The listing, Dark Fall 2: Lights Out PC Game has ended.
System requirements
Pentium III 450 MHz CPU, 128 MB RAM, 24x CD-ROM drive, 800x600 with 32-bit colour capable graphics card, Windows 98/ME/2000/XP, DirectX 9
Gameplay
The game follows the same point-and-click style as the previous game. The player has a basic inventory which — due to the game's puzzle-based nature — only ever holds a few items. The player spends most of the game solving the numerous puzzles (such as translating an encrypted message, or opening a puzzle box to find a myriad of symbols, the use for which eventually becomes apparent).
Contrary to a lot of modern adventure games, Dark Fall: Light's Out does not keep note of any information or clues that the player comes across during the game, effectively forcing the player to keep track of every puzzle or detail themselves.
Plot
It is 1912. The shores of Trewarthan, England are dangerous and have cost many ships and lives. Benjamin Parker, a cartographer has been sent to map the area in order to allow a safer passage. Upon arriving however, he notices that there is a lighthouse on an island out at sea. Why would the area need to be mapped if an operational lighthouse is already here to warn ships of danger? Benjamin soon learns from his employer that something is happening at the lighthouse and the keepers may be in danger.
As the game unfolds, you discover a sinister enemy has been behind the disappearances of many people at Fetch Rock, the island on which the lighthouse is built. Throughout the game you traverse through four different time periods as you try to stop whatever evil is under the Fetch Rock lighthouse from claiming any more lives.